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Amoeba

A petri-dish amoeba with two glowing cores: WASD drives the left core, the mouse drives the right (or twin sticks on a gamepad), and your soft cytoplasm body slowly absorbs anything smaller it touches — while bigger things slowly absorb you. Cross three levels of a hand-drawn circular dish, snacking on bacteria, getting stuck to pollutants, weaving around rival amoebas — each level ending in a single boss organism. Between levels, a tree-shaped upgrade shop lets you bank meta-progression that persists across deaths. The whole thing reads like a microbiologist's chalk-sketched lab notebook brought to life.

by robertfaludiupdated 2026-05-19
amoeba

Aquarium

A reverse shooter. You play a hand at the top of the screen. The hand follows your mouse and continuously drops food pellets into the aquarium below. In the aquarium, fish in three colors — red, green, yellow — swim around. They chase the food, grow when they eat it, and react to each other in three different ways depending on size and color. Eventually each fish either gets eaten by a bigger one, or grows big enough to be sold for coins. When the aquarium empties, the level ends. Three levels. Win by clearing level three.

by robertfaludiupdated 2026-05-18
aquarium

BABEL

A vertical side-scrolling platformer where the player climbs a crumbling tower across 10 procedurally generated levels. Arrow-shooting, kicking, and environmental interaction (bombs, debris) are the core tools. The world gets sparser and more dangerous the higher you climb. Reach the summit for a lightning-strike finale.

by benmonorupdated 2026-05-17
babel

Fish Bubbles

You're a small mouse-controlled fish in a neon aquarium. You eat rising bubbles to grow, slowly transforming from "prey" into "predator". The arena is full of other fish: anyone bigger than you eats you — anything smaller than you, you can swallow. The goal: clear **three levels**, each ending in a progressively larger Megashark boss. Meanwhile you're **continuously shrinking** — if you don't eat enough, you waste away and die. Tempo, size-reading, time pressure.

by robertfaludiupdated 2026-05-15
fish-bubbles

Fruity

A cute cloud waters seedlings into fruit-bearing trees while pesticide-bombing the bugs that try to eat them. Side-view garden, mouse-controlled cloud, every raindrop matters: the more water hits a stem, the more it branches and the closer it gets to flowering. Flowers bloom, petals fall, fruit ripens through a color sweep, and a ripe fruit collected pays a meaningful pile of coins. But bugs come — they latch onto the highest branch tips and chew the plant back to a stub if you let them — so the same cloud that grows your garden is also its only defense.

by robertfaludiupdated 2026-05-20
fruity

Moon Buggy

Side-view auto-scrolling moon-patrol homage with multi-part bosses and a deep upgrade tree. You drive a 3-wheeled moon buggy across procedural lunar terrain — small hills and valleys the wheels follow. Jump over obstacles, blast flying enemies with a mouse-aimed turret, and at the end of every level fight a predetermined multi-part boss that's the centerpiece of the level. Between levels (and on death) a pannable, zoomable upgrade tree lets you invest coins into better mobility, stronger megashots, and life-saving shields.

by robertfaludiupdated 2026-05-19
moon-buggy

Not My Legend

You are the blacksmith vendor — the NPC standing between the heroes and their next raid.

by benmonorupdated 2026-05-15
not-my-legend

Pixel God

A top-down pixel-art evolution sandbox. Every cell of the world is a material. Tiny coloured creatures — herbivores, predators, omnivores, builders — move through the map, eat, breed, and die, driven by a 10-bit genetic bitmask. The player is a patient god: watch the ecosystem evolve, then reach in to reshape terrain, trigger events, design custom creatures, and release them.

by benmonorupdated 2026-05-20
pixel-god

Pong As Example

Classic 1972 Pong. Two paddles, one ball, a dashed line down the middle. First to N points wins.

by Zoltan Szaboupdated 2026-05-15
pong-as-example

Silver Mace

Golden Axe-style endless beat'em up — swing a mace, dodge by stepping off the depth axis.

by Zoltan Szaboupdated 2026-05-16
silver-mace

Traffic

Cycle a small city's traffic lights to keep cars, ambulances and pedestrians flowing before the queues pile up.

by robertfaludiupdated 2026-05-20
traffic