A petri-dish amoeba with two glowing cores: WASD drives the left core, the mouse drives the right (or twin sticks on a gamepad), and your soft cytoplasm body slowly absorbs anything smaller it touches — while bigger things slowly absorb you. Cross three levels of a hand-drawn circular dish, snacking on bacteria, getting stuck to pollutants, weaving around rival amoebas — each level ending in a single boss organism. Between levels, a tree-shaped upgrade shop lets you bank meta-progression that persists across deaths. The whole thing reads like a microbiologist's chalk-sketched lab notebook brought to life.
amoebaYou're a small mouse-controlled fish in a neon aquarium. You eat rising bubbles to grow, slowly transforming from "prey" into "predator". The arena is full of other fish: anyone bigger than you eats you — anything smaller than you, you can swallow. The goal: clear **three levels**, each ending in a progressively larger Megashark boss. Meanwhile you're **continuously shrinking** — if you don't eat enough, you waste away and die. Tempo, size-reading, time pressure.
fish-bubblesYou are the blacksmith vendor — the NPC standing between the heroes and their next raid.
not-my-legendClassic 1972 Pong. Two paddles, one ball, a dashed line down the middle. First to N points wins.
pong-as-exampleGolden Axe-style endless beat'em up — swing a mace, dodge by stepping off the depth axis.
silver-mace